To gain a better idea on how the interactive installation, and remembering the importance of prototyping in design work (see here), will be displayed and received by users, I decided to create a paper prototype so that I could see if how I wanted it to be displayed on screen will be understood by users on what the concept is and how it is controlled.
I first created a series of posters which will demonstrate what will be displayed when different actions are presented to the camera. This stage was slightly tricky as I had to create a poster for every single section on how the installation will run, and because it is tracking movement it was difficult to determine how the user was going to act so I used my pseudocode that I had previously written as a guide. Below is the paper prototype that I used with a few test subjects. I did this with four separate people in the age category between 19 – 22 which fits my university student age range, and even though I know there will be people of various other ages (e.g. lecturers and mature students) but I thought that the majority of ages that will walk through the space in the media school will fall within this category.
So after setting up a mock environment (using the television in my living room) I ran a test with the paper prototypes to see if people reacted in the way that I originally thought. So that I didn’t give the ‘game’ away, I made myself a list of questions and points to say throughout. I also did this so that I could separate the qualitative and quantitative data apart for analysing later on.
– If you saw this screen, what would your reaction be?
– If you were on the way to a lecture, but saw that there was something fun to interactive with on route, would you stop to take a look?
– How would you expect the controls to work after just been presented with a screen and camera?
– Do you understand what the installation is attempting to show you?
Although I wanted to focus on qualitative data, as from previous experience (see here), I did ask some questions that would produce quantitative data as I thought at the later stages when I have my project in the right environment it might produce some useful information which can be easily sorted and analyses to gain the best results.